Crossroads: Roguelike RPG Dungeon Crawler

Review

Crossroads is a hardcore dungeon crawler stylised as a card game. You’ll turn cards over to reveal enemies, loot and other things as you search for the lock and key that enable you to move on to the next floor as you complete your quests for the adventure’s guild. The game is brought to you by icon.games

When you first start a game, you’ll have some choices to make for your character. First option is to choose whether you want to play as a male or female (as it’s currently not the weekend I chose to be a man for my playthrough). Then there’s three options of race to choose from, Human, Elven and Orcish.

Once you’ve chosen your gender and race, you’ll have the choice of five religions to choose from: Marth, Agatha, Keledtvh, Cross Mar Octa and AZ. There is also a sixth option, Atheism, for those of you who believe in your own luck and skills, rather than putting your faith in some mystical God. Each of the five gods has their own special bonuses and can be found at their shrines.



Next, it’s time to decide on which Class you want to be.  There are a total of six different Class types; Warrior and Rogue are the only two classes which you can choose from to begin with (the other four classes will become available as you progress through the game). Each class type has three abilities; two passive ones and one which will require activation in-game. However, only one of the passive abilities will help you; the other one will hinder you when activated.

The warrior class, for example, has the passive effect of Fortress (when your health falls below 20%, any physical damage from enemy attacks is reduced by one, but it can’t go lower than one point). The other passive effect is Slowpoke and has a negative effect; when activated each time you use a spell, not only will it cost you mana, but it’ll cost you the same amount in health. Raise Shields is the third ability which you’ll have to activate yourself; in doing so you will receive one armour point that will block any amount of incoming physical damage. There is a cooldown period of ten moves before you can reactivate Raise Shields. Once you’ve confirmed your choice of character class, you’re all set to go!

On the next screen located in the bottom centre, you’ll notice five round icons: from left to right there’s Character, Inventory, Journal, Operations and Settings. In Character, it displays experience points, the character’s level and any skill points you may have acquired.  You can also reset your skill points here, as well as change religion, gender, race and class type for the cost of a few gems.

The Inventory holds any weapons, armour or helmets you’re currently in possession of. In Journal, it reveals some information on your current and optional missions. It also shows the number of runs you’ve played so far, the highest floor reached in a run and your top score. You also start the game here by pressing the travel button. Next, there’s Operations, where you’ll find achievements, and any achievements you may unlock will come with some sort of reward, extra experience points, gems etc. Once unlocked, just hit the Claim button and those lovely rewards are yours.

The object of the game it to make your way through to at least the tenth floor of a location to complete the objective mission. However, there are optional missions you can complete by reaching higher floors, giving you some reward for doing so. Once you have reached the tenth floor then the next location will be available to you.

You start on the first floor which is displayed as a five by five grid of face-down cards. There is one square always revealed on each floor, which is the Area Effect and is randomly generated like the rest of the cards. The area effect can have either a positive or negative effect on you. The Quiet Place area effect (indicated as a blue butterfly) will give you one experience point for each card you reveal, while the In Plain Sight (a bell) effect won’t let you disarm traps manually, so pay attention to which effect is currently active before you start revealing the cards.

To move on to the next floor you’re looking for a padlock and a key; each are hidden somewhere under one of the cards. Also hidden underneath the cards, though, are enemies, traps, spells, lore scrolls, shrines, gold, gems health and mana potions. Pay attention when uncovering an enemy, as they can lock down other cards connected to them with chains, so you’ll have to defeat the enemy to remove the chains before being able to reveal what’s underneath those cards.

There are quite a few traps you’ll come across; you can use mana to disable them if you have enough. Each trap will have on it the amount of mana needed to render it useless, unless of course the area effect, In Plane Sight, is active. You can lose health very quickly with certain traps just by turning cards over, like with the Poison Bomb trap.  Or you could have all enemies who are face-up attack you at once because you attacked just one of them.

Should you find a shrine, you can pray to that god and be granted some gold, mana, health, experience points or gems (although you will have to sacrifice some gold, mana, health, experience points and gems, depending on which shrine your visiting). If you chose a religion at the start of the game and you pray to the god of your religion, then you’ll have double the effect of what that god will give you. As the Atheist don’t worship any gods, they have no shrine to pray at, so they get a bonus of +5 Luck to their character.

There are also some events (indicated by a dice) which you may uncover; there’ll be a bit of information about what the event and its difficulty with two buttons, Roll or Leave. Should you fancy trying your luck, hit the Roll button and if you succeed, you’ll get some sort of reward; fail, and you’ll lose something, like health or mana. You may find some scrolls, which will not only tell you about the Lore in the game but will also give you some experience points

As you make your way through the game, you’ll gain experience points and once you reach a certain amount your character will then level up. This will then give you skill points which you can add to either Strength, Agility or Intelligence to improve your characters stats, which can be found in Character (red, blue and green dice icon).

When you are defeated (and you will be many times over) you’ll be shown how well you did (or didn’t do). If you did well enough and scored enough points, then you’ll be rewarded with some loot. Obviously, the higher the score the better the loot.  The score is decided by the floor reached multiplied by your kill count.

You won’t know exactly what you have gained, but only that it’s either a weapon, armour or helmet, and its rarity. To find out what you actually have you’ll need to identify the item (while back in the tavern, click on the green button, Identify). This will open a box where you have three options: Identify, Reforge or Sell. You can also reforge an item into another, so you may have a helmet and choose to reforge it in to a weapon. The outcome of this is random, I believe, but it will cost you some gems to do either action. Once an item is identified it will appear in your inventory.

Once in the inventory you’ll be able to equip any item by clicking the green equip button. There is also a blue button, Forge; clicking this will take you to the forge, where you’ll find some information on your item. You’ll also find Boost, Magic and Sell, and if you have enough gold then you can boost your weapons or armour stats. The first few boosts of an item will have 100% successful chance of being boosted. However, the more you boost an item the greater the chances of it failing. It does tell you the odds of a successful boost. While a successful boost will give you one point, an unsuccessful boost will remove one point.

In Magic you’ll be able to enchant an item with a spell (a total of three); you’ll have to choose one of three random spells. This does cost some gems, although be warned that once you hit the enchant button, it will take your gems before you see which spells are on offer to you. In Sell, you can sell an item for some gold.

In the settings there’s options for the Music and Effects volume sliders, the choice of five different languages and some information on the Icon, Games Team and special thanks. Quality of the game can be set in the unity launcher when you start the game up.

The artwork is nicely done, while the music and sounds are great, especially when in the tavern. The game is very easy to play but it’s certainly not easy to master. You will die repeatedly; the game is quite grindy but I’m fine with that. It is challenging but doesn’t bring the rage monster out from within you. I thoroughly enjoyed playing the game so far.

 

Review written by Piston Smashed™ for Zeepond.com!

 


Positives

+ Challenging but fun
+ Good music and sounds
+ Achievements
+ Active and helpful developer

Negatives

- Frustrating at times
- No cards

Review Summary

Create your character as either human, elf or orc, learn new spells, enchant your weapons and armour and set off on a quest for the Adventurers Guild.  

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Zeepond Rating: 8/10

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