Warhammer 40,000: Space Wolf

Review

The Word Bearers Space Marine Legion was one of the nine founding Legions who betrayed the Emperor of Mankind. On our last report, the Chaos Space Marine Legion successfully ambushed the strike cruiser of the Space Wolf squad on the orbit of the planet Kanak, forcing them to activate an emergency landing! Thankfully, their leader, Valgard Twice Slain, is still alive but needs your full tactical knowledge to help him and his squad to survive and lead them to victory on Kanak!

Warhammer 40,000: Space Wolf is a turn-based strategy game set in the Warhammer 40K world where you take command of the Space Wolf against the Chaos Space Marine Legion, The Word Bearers.

This game is currently an early access version and after launching the game your will arrive straight at the menu page. From here, you can select to play in Campaign mode or Multiplayer (PVP); there is also a Challenge mode, but it’s not available in this current build. You can click on the Armory within the main menu to look at the card deck for each of the classes. Here, you can forge new cards (you need points to create a card), from simple to extreme. Simple ones will cost substantially less than the extreme cards and are not as effective in combat in terms of damage. You can also fuse two of the same cards to upgrade it to another level. One thing you need to remember is that you only have thirty cards per deck and you must have a full deck to start a campaign or a PVP multiplayer game. Fusing too many cards might lead you to not having a full deck of cards. In terms of card descriptions, there is movement, health and weapons, as well as equip cards. Two equip cards can be placed on your hero and each of your soldiers when they appear in battle.  



If you choose to start a campaign, the Power Armor class is automatically assigned to your leader. The Scout and Terminator classes will become available soon afterwards. I must say that you might find the missions quite challenging from the start. Remember, you might have a deck of thirty cards but only six are displayed per turn and they are totally random. It can become very challenging and frustrating but adds great re-playability to this game. You have two actions per turn and if you have an equip card in your first set, use it (equip) on your hero.  These cards will usually be triggered when a new enemy comes into your hero sight and will not cost you action points or inflict great damage. However, you have limited ammunition per card. As you progress into missions, your hero will be hit plenty of times. He has a rage gauge and each time he is hit the rage gauge will increase until it reaches the top. Then he will unleash a devastating attack upon a specific enemy. That also depends how quickly you can click your mouse button. To beat a mission, make sure you accomplish your primary objective(s). If Valgard dies, you restart the mission.

Graphically the game looks good and runs well. This is a challenging game, to say the least, and it might take you four to six goes per mission to beat it. It really depends which set of cards you get at the start and which ones you use during the mission. One thing I find odd is that your enemy can use a melee weapon diagonally, but you need to be in front of them to use yours!

I am really looking forward to the full version - I think this is going to be a cracker of a game.


Positives

+ Nice graphics
+ Plenty of cards – forge new cards or fuse existing ones
+ Fun to play and challenging
+ Warhammer 40k world
+ Easy to find an online game
+ Achievements and trading cards

Negatives

- Can be frustrating – maybe too much on the hardcore side of the equation
- Can’t use a melee weapon diagonally but the enemy can

Review Summary

A great turn-based strategy game with decks of cards in the Warhammer 40K world! What will be your deck of cards?

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Zeepond Rating: 8/10

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